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| Elder Scrolls 3: Morrowind Game Of The Year Edition | |||||||||||||
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| Travel across a beautiful fantasy world and begin a life of heroism, danger and adventure! / Rated T: Teen Elder Scrolls: Morrowind Game Of The Year is one of the most detailed game worlds ever created. Morrowind sets a new standard in adventure, with its amazing graphics, in-depth gameplay and hundred of game paths! -Travel to the world of the Tamriel, and become a mighty hero on a quest...or become a thief, using the shadows of the city to gain power. Either route will take you to Dunmer, home of the dark elves -- the most dangerous city in the world. -Explore incredibly huge game maps with over 30 unique cities & villages, all rendered realistically and loaded with hidden secrets -Journey to unique areas, like the inside of a volcano to complete quests & gain treasure -Use the terrain editor to adjust the land types to suit your gaming needs-This Game Of The Year edition features added maps from the Expansion packs, to increase the adventure-Delve into new, epic-sized dungeons and visit the Capital City of Mournhold and the Clockwork City of Sotha Sil -Fight new creatures including bears and wolves, lich lords and goblins, ice minions and spriggans -Direct the construction of a mining colony and face the threat of savage werewolves -Become a werewolf and indulge your thirst for the hunt-Great gameplay, an immersive storyline and incredible graphics -- all that you crave in a role-playing adventure has arrived! From J&R for $29.99 Elder Scrolls 3: Morrowind Game Of The Year Edition From Amazon (US) for 255 characters or less! Copyright (C) Muze Inc. 2005. For personal use only. All rights reserved. Elder Scrolls 3: Morrowind Game of the Year Edition Includes the original version of Morrowind, plus the two Morrowind expansions, Tribunal and BloodmoonThe most detailed game world ever created. Choose to follow the intriguing main storyline, or set off to explore the huge province of Morrowind.An epic, open-ended singleplayer game where you create and play any kind of character you can imagine. The first official expansion pack for the critically acclaimed RPG, The Elder Scrolls III: Morrowind.In Tribunal, a ruthless new king has taken the throne of Morrowind, while an aging god drifts deeper into madness.Into this chaos you are thrust, with deadly assassins close behind you and Morrowind's uncertain future ahead.A venture being threatened by the prophecy of the Bloodmoon and rumors of werewolves. Your journey north from Vvardenfell by ship will bring you to a whole new world, where the ashlands and rainy coasts of Morrowind give way to forests and hills covered with snow and ice.Product ESRB Rating TeenSystem Requirements : Windows 98/ME/XP, Pentium II 500, 128MB RAM, 8X CDROM, 16MB 3D DirectX 8.0 compatible video card (32MB Recommended), DirectX 8.0 compatible sound card, Mouse, Keyboard Copyright (C) Muze Inc. 2005. For personal use only. All rights reserved. From Overstock.com for |
Okay (Rating: 3.00) Review : This gets a lot of really good reviews. I don't like it very much. It's got a lot to do, which is good, but each quest doesn't seem as rewarding because there are so many. It's hard to find people and places. But, you can go into different professions, which is cool. I like to steal things. And it's realistic; if they can see you taking things, they attack you and call the guard. Then you get arrested and have to return everything and pay a fine. But if you do it in a separate room, it works pretty well. And there are many different items and creatures, and you get prizes specific to the animal you kill. I just got lost and couldn't really get attached to any of the characters. I like to get a feel for the people in the game, and I want motivation to save the world or whatever. But in this, it's just questing. I could just as easily kill the villagers as save them. But, I think you should try this; it's a good deal to get the main game and two expansions. Although, if you aren't an rpg fan or are looking for a linear game, this might not be for you. Morriwind wins my five stars (Rating: 5.00) Review : This game is the greatest masterpeice of technology and hard work I have ever seen. I wil not go into detail, as that has already been done in the other reveiws. But the sheer infinity of items, skills, weapons, armor, enemys, and the fact that the main story doesnt even have to apply to you have gotten this game five stars and a G.O.T.Y. award. My favorite activity is to trap wild creatures with soultrap, a spell that lets you capture a soul, put it in a soulgem, then enchant any items you have with a spell effect like fire damage. Here are my statistics of all aspects of the game. (on a scale of 1-10) Graphics-9[] The models for the characters and monsters are slightly what you would call blocky, like the arm slides up off the shoulder when the person moves. But the textures and effects are perfected. Music, S.E.(Sound effects), Etc.-8[] Creativity-20[] Gameplay-6[](with mods, 7) This is the first guidebook that can cause sudden-game-depression. You start out in one city on the continent of Vvardenfell play for 20 or so hours and you begin to realize that you have covered exact four tiny squares on the map. And the more you wander, the more you find. Eventually you decide you want to get on with it, but it gradually becomes clear that you aren't quite sure what 'it' is. You break down, by the guide, and you finally realize that Morrowind and its subgames are inconceivably huge. There are hundreds of cities, dungeons, fortresses, monsters, and NPCs. All with individual stories. And the only way you have any hope of finding all of them is to wander forever or buy the guide. The guide provides heavily annotated maps, and descriptions of all the major and minor quests. Various hints, and even discussions about what to do in Morrowind between tasks (go out and kill a few diseased crabs). Even with all 400 pages, I doubt that the guide covers much more than half the possibilities. The scouring of Vvardenfell could take years of play. Even with everything that is in the guide, there is yet more that I would like to have seen. In particular, indexes and where found guides. I guess the publishers decided that anything more than 400 pages would scare away the average buyer. Seriously, though, a guide is almost a necessity if you want to get full values from the game without dedicating your life to it. It is well written and organized. I would have preferred better quality printing but not at the price it likely would have cost. If you get a chance pick it up, it will greatly increase your appreciation of the game. Second, it's extensible. Bundling the tools used by the developers with the game is not an entirely unique idea, but it's never a bad idea. The mod community is large and varied, and almost everyone produces stuff that harmonises with the game, rather than massively unbalancing it. Third, it's truly open-ended. There are quests around every corner, and it's often not obvious which quests are even part of the main storyline. You just play as you see fit, taking memberships in guilds and cults that suit your playing style (and getting sent on missions by guildmembers or by members of the public -- and thus advancing through the ranks), and pretty well do as you please. You will need a strategy guide or walkthrough if you're one of those people who just wants to get on with the main story and complete the game as quickly as possible. You are 100% free to ignore the main story. You're never forced into it, and can get 100s of hours enjoyment without it, just from a single character (let alone the huge realm of possibilities afforded by playing different characters in different styles). Fouth, for about ten years now, I've been working (in my head) on the perfect Skill and Level advancement system that a computer RPG should have. Morrowind has that skill system, only even more sophisticated and slick. As you use skills, you get better at them, and as your skills go up enough, you gain Levels, which give Stat advancements. Players are rewarded for acting consistently and within character, and in ways that are fairly obvious to the player at character-generation time. Fifth. It's pretty. Oooh, pretty. My GeForce 2 MX is woefully underpowered for the full experience, but even chugging along at 1024x768 with medium to low detail, it's one of the graphically most impressive games I've played, both from a design point of view, and a presentation point of view. Morrowind is the primary driving force behind my wanting to upgrade my graphics card. So, five areas in which it's superior to every other computer RPG I've ever played, plus the innumerable other small details and kinks that make it unique and special? That's got to be worth five stars. That being said, what kind of game is Morrowind? As I said before, it is extremely immersive, extremely detailed, extremely open-ended. What are the weak points? All in all, a fantastic, unparalleled, single-player CRPG. A game that will redefine the genre. For people who are willing to become immersed in a limitless, unique world for hundreds of hours at a time. Not a game for people looking for quick, fast action. This game truly takes time and dedication to enjoy. It is addictive at some level, but you can also leave it for months, come back to it and enjoy it anew. Any when you finally think you have seen everything there is to see or would like to change something to your liking, just hop onto the bulletin boards and start downloading some mods. Quite limitless gameplay and probably the most entertainment bang for your buck in gaming. Morrowind will likely have replay value for years to come, since the mod community is still growing strong. On a side note: picking up the strategy guide is a must for most fans of this game. If for nothing else than the maps that show exactly where certain quest tidbits can be found. It is far too easy to spend hours looking for the precise location of something in several acres of terrain. After spending 6 gameplay hours looking for a specific person in the vast city of Vivec, I gave up and bought the strategy guide and found them in 10 minutes. Plus the fact that there is SO much detail in the game that you can quite easily miss 90% of it just by rushing through certain areas. I have revisited some areas 10 times and found something completely new (to me) each time. overall, this gets about a 6 or 7 out of 10. it really isn't good as all those 5 star reviews imply. i didn't enjoy it, it just didn't flow very well. and it's too bad it's not multiplayer, that would make it much better. the world is just so large, it's easy to get lost and it's irritating trying to find a person or place. i've seen several better games for free, i don't know if i'd pay so much for this quality - or lack of it. but you may want to check it out, if you're an rpg fan. |
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| Elder Scrolls 3: Morrowind Game Of The Year Edition | |||||||||||||
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