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| 21st Century 20 Questions | |||||||
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| 21st Century 20 Questions From Amazon (US) for $19.02 |
Good Family Bonding Game (Rating: 4.00) Review : When we first received this game as a gift, the old 20-questions format didn't exactly excite us. But we are gamers, so three generations sat down around the table to check it out. Boy, did we have fun! In fact, we played it twice in a row. Although younger players are at a slight disadvantage overall, they still earn points on their turn as the "Reader." And the game is definitely up-to-date with pop culture questions that teens will know while stumping the older crowd. The game is organized into people, places, things and dates categories, dates being, by far, the most difficult and one you might want to skip when playing with the kids. A typical round might go as follows. Let's say you have an "I Am a Place" card and the first player choses Clue # 7, "I am fourth in line." The turn goes to the next player if the first player's guess is incorrect. Clue #17 says, "Some people mistake me for a star." Clue #2 says, "I am not sun burnt, but I am red." (Players pick which clue the Reader reads.) By now you may have guessed that the answer is the planet Mars. Players move along a game board depending on how many clues it took before they guessed correctly. Imagine the fun when you get to the TeleTubbies, George Clooney or Dracula cards. Definitely a good addition for gaming families! The first player draws a card. Each card represents a person, place, thing, or year. At the top of the card is the answer and what category it falls in. The rest of the card contains twenty clues. The next player selects a number between 1 and 20 and marks the board so that no other players will ask for the same clue. The player with the card will read the clue aloud. The player asking for the clue gets one guess. If he/she is wrong, the next player asks for a clue and marks off the board that number. Play continues around the board until either someone guesses correctly the identity of the card, or all twenty questions are exhausted. Once the card is revealed the correct guesser gets to move ahead as many spaces as the unasked clues. In other words, the few clues you need, the farther you'll move on the board. The person with the card is awarded a number of spaces corresponding to the number of asked questions. So, the more clues revealed, the farther they will move on the board. Here is an example of a clue card (I'm a thing)... 1. I was invented in 1868. 2. I'm usually found on the rocks. 3. My colors are red and white. 4. I am sometimes associated with narcotics. 5. I'm a classic. 6. What I am made of is a closely guarded secret. The answer is... Coca Cola. This is a marvelously fun and educational game to play. I highly recommend this game. |
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| 21st Century 20 Questions | |||||||
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